Xbox Series X and S Get AMD FSR 4 Upscaling Support

Xbox Developers Gain Access to AMD FSR 4, Giving Series X and Series S Games New Options to Improve Graphics and Performance.
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Written By:
Akshita Pidiha
Reviewed By:
Vijay Laxmi
Published on: 

Microsoft's Xbox Series X and Series S are gaining support for AMD's FSR 4 upscaling technology. The update gives game developers new options to improve visual quality while managing performance across both consoles.

According to the information available on GitHub, developers can choose between two versions of the technology. These include a lighter Lite model and the more demanding Full model. Both options allow studios to explore different approaches to upscaling in their games.

The addition marks another step in bringing AMD's newer graphics technology to Microsoft's current-generation consoles. It also gives developers more control over how games handle image quality and processing demands.

Also Read: AMD CEO Lisa Su Says AI Chip Demand Is Outpacing Supply in 2026

Full Model Could Affect Series S Performance

The Full version carries a higher performance cost, particularly on the less powerful Xbox Series S. The available figures show that it can add up to 5.2 milliseconds of processing time on the smaller console.

That additional workload could have a noticeable impact on games targeting higher frame rates. A title running at 60 frames per second could potentially fall to around 45fps if the extra processing time is not managed properly.

Developers will not have to commit to one setting across every game. During development they can try out the available FSR modes and compare the performance. This lets studios pick settings that provide a nice balance between image quality and frame rates.

The flexibility is especially relevant for Series S, which has fewer hardware resources than Series X. Developers can assess whether the Full model delivers enough visual improvement to justify its processing cost.

The new support does not guarantee identical results across games. Performance will depend on how studios implement the technology and optimise their individual titles.